Obey Omnis by Thundersmacker


All wheel drive muscle.


Info:

Another of the cars seen in the Cunning Stunts update, makes it way into GTA IV.

Pretty much a straight convert except for some slight changes. 

An all new IV quality interior with a new custom made texture made to simulate the interior of the model in GTA V.

Features the optional Pikes Peak spoiler as an extra, the front fog lights are now also an extra.

Like the Tropos it has a custom made new IV quality LOD 0 model made from the HQ model from GTA V.

I also included a template so you can make new livery's, any livery's made from the template can also work on the V version.


Credits:

Original model by Rockstar Games.

Original V PC Files provided by Automan.

Ripped by Thundersmacker.

Thanks to DK22Pac for the YFT to DFF Converter

Converted to GTA IV and edited by Thundersmacker.

Other car parts and etc. from GTA IV cars by Rockstar Games.


Notes:

You can replace any 2-door vehicle with the Omnis. Though it would be recommended to add it rather than replace another car.

Update V1.1 Changelog:

-added proper mirror reflections.
-replaced livery template with new one made by Da7K.

Update V1.2 Changelog:

-added IV style panel lines.
-fixed door and bonnet physics so that they should now react to the cars movement when open.

Update V1.3 Changelog:

-fixed a bug that would cause the badges to not darken when the car is burnt.
-added compatibility for the LibertyPlates mod by Shvab.


Bugs:

Some clipping when the driver crashes, this is due to the fact that there are no animations for a car with such a small interior. Though it is very minor, not game breaking.

Installation Data:

Data Lines: Use these or you will be punished with glitches!

handling.dat   ( tried to simulate the feel of the real Quattro, it has AWD so it darts of the line and has some understeer but you can slide in it )

OMNIS                       1500.0  0.00  88	0.0 0.035 -0.157	                  0.23  5  0.297 1.0 182.0	0.235 0.628 0.50 32.0	1.44 1.22 14.2 0.12 0.4764 		2.3  1.8  1.8  0.07 -0.13 0.006 0.48  		1.0 0.6 0.85 1.5 	0.0  110000		440010		1				1

vehicles.ide ( there is no good sound to simulate the screaming 5-cylinder in the real Quattro so the Sultan RS had to do ) ( It is also made to not spawn on the streets as a real rally spec Quattro isn't something you see driving on the roads ) ( if you want the car to spawn without liverys then remove the "+livery" at the end of the line )

omnis, 	omnis,	car,		OMNIS,	                  SULTANRS,	                 VEH@STD,	VEH@STD_LE1_RI1,	1,	0,		0.2191,	0.2191,		0,	2,	1.0	,1,	sports+noboot+ext_strong+ext_sunroof+livery

carcols.dat   ( goes in the car4 section ) ( color 1 is body color, color 2 is roll cage color, and color 4 is the rim color ) ( spawns only in white )

omnis,	112,112,1,28, 112,112,1,112, 112,0,1,28, 112,0,1,112,

vehOff.csv   ( use these if you added the vehicle )

VEHICLE omnis FIELD BOOT_OPEN POS 0.037070 -1.651029 0.448781 ANGLES 0.256182 -0.000244 3.069654 FOV 55.000000
VEHICLE omnis FIELD BONNET_FWD POS 0.002075 0.706177 0.699341 ANGLES -0.000000 0.000000 0.000000 FOV 72.000000
VEHICLE omnis FIELD BONNET_BWD POS 0.001734 -1.809981 0.547275 ANGLES -0.000226 -0.000013 3.141561 FOV 55.000000
VEHICLE omnis FIELD CINEY_WHEEL POS -1.101803 0.183602 0.018045 ANGLES -0.018052 0.000323 0.026257 FOV 55.000000
VEHICLE omnis FIELD CINEY_UNDER POS 0.024406 0.374390 -0.203979 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE omnis FIELD CINEY_MISC_1 POS 1.245271 -4.869615 0.917645 ANGLES -0.090311 -0.167027 0.109974 FOV 45.000000
VEHICLE omnis FIELD CINEY_MISC_2 POS -0.772806 -0.558228 0.825073 ANGLES -0.192048 0.335131 -0.235179 FOV 55.000000
VEHICLE omnis FIELD JACKED POS 0.192285 0.450073 0.387329 ANGLES 0.155645 -0.000000 2.064955 FOV 55.000000
VEHICLE omnis FIELD BUSTED POS -0.400932 0.609131 0.576294 ANGLES -0.001207 -0.000000 2.671817 FOV 55.000000
VEHICLE omnis FIELD CARPHONE POS -0.311817 0.990479 0.599487 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE omnis FIELD BONNET_L POS -0.455051 -0.098755 0.694702 ANGLES 0.000224 -0.000000 1.571753 FOV 55.000000
VEHICLE omnis FIELD BONNET_R POS 0.546753 -0.098755 0.694702 ANGLES 0.000224 0.000000 -1.571013 FOV 55.000000
VEHICLE omnis FIELD CINEY_WHEEL_2 POS 1.151756 -1.555786 0.039795 ANGLES 0.061526 0.345408 0.194706 FOV 55.000000
VEHICLE omnis FIELD CINEY_BACK POS -0.960245 0.429688 0.705444 ANGLES -0.158166 0.132551 -2.805398 FOV 55.000000
VEHICLE omnis FIELD BUMPER POS 0.000000 2.003296 0.049683 ANGLES -0.000000 0.000000 -0.000000 FOV 55.000000
VEHICLE omnis FIELD AIM_FR POS 0.000000 -0.421387 1.209717 ANGLES -1.562062 0.000000 0.000000 FOV 55.000000
VEHICLE omnis FIELD CINEY_FAR_1 POS -2.338401 -4.135062 0.590991 ANGLES -0.135279 -0.159722 -0.400493 FOV 55.000000
VEHICLE omnis FIELD CINEY_FAR_2 POS 1.655061 -4.436175 1.555807 ANGLES -0.310428 0.243278 0.167810 FOV 55.000000
VEHICLE omnis FIELD CINEY_FAR_3 POS 1.478278 2.746798 0.044313 ANGLES 0.090533 -0.181885 2.421656 FOV 74.300003
VEHICLE omnis FIELD CINEY_FAR_4 POS -1.317865 3.669420 1.201654 ANGLES -0.313214 0.105152 -2.867472 FOV 55.000000

gtaiv_vehicleAudioSettings.ini 

(If you use the Audio loader included with FLA then try this sound out. This is a louder and higher pitched Futo engine sound with the turbo sound like the Sultan RS.)

Simply copy this line to the audio loader ini file when you have added the vehicle.

[omnis]
structType = 0
field_1 = 41611
flags = 0x2AA628 
floatAsInt_A = -13.0
floatAsInt_E = 0.0
engineLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_LOW
engineHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENGINE_HIGH
exhaustLowSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_LOW
exhaustHighSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EXHAUST_HIGH
revsOffSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_REVS_OFF
field_26 = 1400.0
field_2A = 600.0
floatAsInt_2E = -2.84
floatAsInt_32 = -0.09
field_36 = 3800.0
field_3A = 1500.0
floatAsInt_3E = -2.94
floatAsInt_42 = -0.05
field_46 = 600.0
field_4A = 420.0
floatAsInt_4E = 0.0
floatAsInt_52 = 6.0
field_56 = 180.0
field_5A = 80.0
floatAsInt_5E = 3.0
floatAsInt_62 = 3.0
floatAsInt_66 = 0.0
field_6A = 50.0
field_6E = 50.0
floatAsInt_72 = 0.0
floatAsInt_76 = -12.0
engineWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_7E = 0.0
exhaustWaveShape = WAVESHAPER_CURVES_OVERDRIVE
floatAsInt_86 = 0.0
floatAsInt_multiplier1200_8A = -0.6
floatAsInt_multiplier1200_8E = 1.13337
engineIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_ENG_IDLE_LOOP
exhaustIdleLoopSound = VEHICLES_ENGINE_RESIDENT_4_CYLINDER_SPORT_1_EX_IDLE_LOOP
floatAsInt_multiplier1200_9A = -0.333333
floatAsInt_multiplier1200_9E = 1.0
transmissionSound = VEHICLES_TRANSMISSION_1
floatAsInt_A6 = -8.0
floatAsInt_AA = 4.0
sound_AE = VEHICLES_ENGINE_RESIDENT_NULL_LOOP
floatAsInt_B2 = -6.0
floatAsInt_B6 = 0.0
exhaustPopSound = EX_POPS_MT
airIntakeSound = TURBOS_3_BUS
floatAsInt_multiplier1200_C2 = 0.0
floatAsInt_multiplier1200_C6 = 0.666667
dumpValveSound = DUMP_VALVE
startSound = STREAMED_VEHICLES_4_CYLINDER_SPORT_1_4_CYLINDER_SPORT_1_START_DIST
hornSound = LOKUS_MULTI_HORN
openSound = VEHICLES_EXTRAS_SMALL_CAR_OPEN
closeSound = SMALL_DOOR_CLOSE_RND
trunkOpenSound = VEHICLES_EXTRAS_SMALL_TRUNK_OPEN
trunkCloseSound = VEHICLES_EXTRAS_SMALL_TRUNK_CLOSE
field_E6 = 0.5
suspensionUpSound = PNEUMATIC_SUSPENSION_UP
suspensionDownSound = PNEUMATIC_SUSPENSION_DOWN
field_F2 = 0.4
field_F6 = 1.0
policeScannerManufacturerSound = NULL_SOUND
policeScannerModelSound = NULL_SOUND
policeScannerVehicleCategorySound = POLICE_SCANNER_VEHICLE_CATEGORY_SPORTS_CAR
gearTransmissionSound = VEHICLES_ENGINE_RESIDENT_GEAR_TRANSMISSION
floatAsInt_multiplier1200_10A = 0.5
floatAsInt_multiplier1200_10E = 1.83333
floatAsInt_multiplier1200_112 = 0.666667
floatAsInt_116 = 1.0
field_11A = 50
floatAsInt_11E = -1.0
floatAsInt_122 = 8.0
floatAsInt_126 = 4.0
jumpLandSound = VEHICLE_JUMP_LAND
field_12E = 31
field_132 = 36
ignitionSound = IGNITION
engineShutDownSound = VEHICLES_ENGINE_RESIDENT_SHUT_DOWN_1
field_13E = 0
field_13F = 1
field_140 = 1
field_141 = 3
indicatorVehicleOn = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_ON
indicatorVehicleOff = VEHICLES_EXTRAS_INDICATOR_MODERN_CAR_OFF
engineCoolingFan = ENGINE_COOLING_FAN
handbrakeSound_14E = NULL_SOUND
sound_152 = NULL_SOUND
sound_156 = NULL_SOUND
handbrakeSound_15A = VEHICLES_EXTRAS_SPORTS_HANDBRAKE
field_15E = 0
field_15F = 0
field_160 = 0